Explore Twenty-Nine Fresh Game Cards from Magic: The Gathering's Teenage Mutant Ninja Turtles Expansion (Featuring a Commander-Style Precon Deck!)
The world's favorite pizza-eating heroes are arriving to Magic: The Gathering. The popular TCG's company, Wizards of the Coast, announced a much-awaited Teenage Mutant Ninja Turtles collaboration during a exclusive event held at NYCC. Could this be a exciting addition or simply another crossover cash grab? We'll let you decide.
Take a look below at everything revealed from the Magic x Teenage Mutant Ninja Turtles collaboration, including some useful background. Everything listed below launches on March 6, 2026, with one exception — the Pizza Bundle arrives a few weeks later on March 27.
MTG x TMNT: Main Set Reveals
Before we get into all the various special decks and bundles available, we’ll examine at the full lineup from the main Teenage Mutant Ninja Turtles set unveiled by the developers. Standard booster packs for the expansion are set at $6.99 each, while Collector Boosters should run $37.99 per pack.
Let's unpack a couple of shell-shocking details. To begin, there's a new mechanic named Sneak Attack, which is a riff on the already established Ninjutsu, in which gamers can play powerful creatures into the battlefield when an attacking creature isn’t blocked. The big difference here is that this new ability can apply to non-creature spells too. The designers also took the opportunity to clean up the mechanic a little (Sneak counts as playing a spell, unlike the older mechanic). The original ability isn't going away, but chances are we'll see Sneak in upcoming expansions moving forward.
Should we go back to Kamigawa, we might use the original ability since that's where it originated and it is iconic of that world,” a senior designer stated. “However on other planes, since the mechanics are smoother and Sneak is what's going to be Standard-legal, it's more likely we’ll use the updated version.”
That second variant of the leader Turtle, Sewer Samurai, is among four cards with special art designed exclusively for the expansion by Teenage Mutant Ninja Turtles original artist Kevin Eastman.
Oh, and, should you be surprised by the card text on Turtles Forever, which allows playing game cards that aren't in your deck, many players were. Yet as per Wizards, it’s now a legal card in every format of Magic.
Anyway, below are the highly unusual full-art lands from this set:
As per Wizards of the Coast's existing guidelines, all these cards are all legal in Magic’s Standard play. Developers say they took care to make sure the cards and mechanics meshed well with other Standard sets like Edge of Eternities.
“I headed the design for over a year and we knew it was going to be Standard-legal and which sets were going to be alongside it in Standard,” the designer says. “We designed to make sure that they work well with certain expansions like Edge of Eternities.”
For example, both TMNT and Edge of Eternities feature a Izzet strategy built around artifact cards.
“They combine to provide the components for a fun Standard-legal deck,” he says.
Preconstructed Commander: Turtle Power!
Following a decision to design any pre-constructed Commander decks for Spider-Man and the upcoming Avatar: The Last Airbender expansions, the company is reversing course with Teenage Mutant Ninja Turtles. This time it’s just one precon, but it includes six different legendary cards who could work as your Commander depending on how you combine them (five of the cards have a special Partner mechanic called “Character Select” that lets you start with two commanders in the command zone rather than just one). Take a look below:
This Commander precon is set at $69.99, though the price may rise based on popularity. Sources indicated that it includes 43 new cards in total, which means an extra thirty-seven Turtle-themed cards besides the six legendary creatures pictured above. (Calculating roughly, that also means about 20 reprinted cards if we assume the precon comes with 37 lands.)
How will the Turtles version of Sol Ring appear? We’ll just have to wait and see.
TMNT Bundle (Regular)
As per usual, Wizards is offering a bundle. This one is priced at $69.99 and contains the listed items:
- Nine Play Boosters
- Fifteen Foil land cards
- Fifteen Regular basic lands
- Two Reference cards
- One Traditional foil promo card
- One Large spindown life counter
- One storage box
Pizza Bundle
Here’s a special idea for the Teenage Mutant Ninja Turtles set, primarily because it comes in what looks like a pizza box. Every Pizza Bundle is priced at $99.99 and comes with the items below:
- Nine Standard Boosters
- One Collector Booster
- Twenty-five Regular pizza lands
- 5 Traditional foil pizza-themed lands
- Two Traditional foil pizza bundle promotional cards
- 2 Reference cards
- One Large spindown life counter
- One storage box
For those curious about the “pizza bundle promo” is, it’s basically a reprint of an older card with all-new Turtle-themed art. The team showed an example for the well-known Magic card Dark Ritual featuring art of master Splinter adding black licorice pieces onto a pizza slice. In total, there are six distinct pizza promos in total.
The Pizza Bundle releases a couple of weeks later than the main set on March 27, 2026.
Draft Night
This unique product is designed for a four-person draft and costs $119.99. That will get you:
- Twelve Standard Boosters (ideal for four people to play draft)
- 1 Collector Booster (also known as, the reward for winning)
- 90 Non-foil land cards (for building your draft deck)
- Ten Non-foil token cards
- 1 Draft insert (a one-sheet guide to drafting this expansion)
Cooperative Play Set
Finally, Wizards are introducing a new concept with Teenage Mutant Ninja Turtles as in line with its continued initiative to create Magic game products aimed at beginners. Here, the cooperative set is a unique product of decks that allow two players join forces to face a “Boss” deck that pilots itself.
The concept is that each Boss card grants unique powers to the creatures contained in the boss deck. The Boss automatically casts one other card per turn, and you’ll start off fighting {one Boss|